Condottiere
Emperor Mongoose
One in thirty six is 2.77777777777778%.
this isn't for Traveller... something set in modern times, with eldritch horrors using the Traveller rules, whatever that could be, so judging by the original table stopping at 12, that's not a mistakeStats normally go up to 15.
Just noticed Games Workshop's Wrath & Glory has WEALTH to mean similar to this ^^^, where WEALTH is an abstract currency that could mean either an amount of physical currency or a treasure's value - perhaps implying that haggling with goods could be used to buy things. The emphasis is that a character spends WEALTH points to gain wargear (aka equipment, etc.) and their WEALTH points is linked to their level rather than their class benefits (aka archetype).one that is really not centred on the acquisition of money and gears at all - so, it needs to be short and sweet, just to fill in the gaps where players are on their own and need to buy stuff.
I would have thought that depends on the political ideology of the rule system. Economics and Social strata can be different, especially if the game lore is "one that is really not centred on the acquisition of money and gears at all" - ie not a capitalist/materialist society. If you want to give the game a less-capitalist feel, then I wouldn't have linked wealth to social standing.The Wealth table provides an indication of the social position that an Operative’s own finances places them
Serious Debt implies a debt greater that ones monthly/yearly capital? So Serious Debt should be the lowest rank as Destitute implies "positive capital but not quite enough to survive and pay for overheads."In Serious Debt
In respect to the above comments, would have chosen something like "Waged" to represent this rank, as that helps de-emphasis any capitalistic/materialistic/utilitarian social strata that the lore might be trying to avoid. "Waged" implies that the only source of capital is from their regular wage packet. But does not imply ranks 2 - 7 are "unwaged", it just means that the rank enjoys better financial support from their wage.Working Class
Might have chosen something like "Advanced Assets", or similar (if it were me designing the game). Implies that the operative has other significant financial assets in their name, beyond a regular income.Middle Class
Thanks rinku! Just noticed that we might be on a similar page with this ^^^ kind of observation.6: Making Do
7: Middle class (not fully happy with this label. I'd prefer to leave out references to class. Average? Normal?)
8: Comfortable
You are assuming most people are doing okay, financially speaking. This is no longer true in our world. That is why the table is slanted as it is...If this is a Traveller system stat, 6-8 are your normal person baseline, that should be your working class/middle class/comfortable zone.
I'm assuming that in the case you mention above it's a straight characteristic check for the player to have access to it (with appropriate DM's based on how unlikely that is to be available to them)? Seems like a good workaround to me, though if it's that rare it seems like a largely wasted statAlso, just to reiterate, this is for a setting where players will have just about everything they need provided for them (to one degree or another...), but we need rules to cover the (few) situations where they might need to rely on their own resources. This may come up during one session in every three or four, so we really do not want to be bogged down (this is the whole reason we want to avoid direct currencies).
It would seem to me that those ranks would not be risking life and limb on hunting conspiracy theories. They would be patrons hiring adventurous types OR they are the BBG creating the conspiracies.Well, that's up to Mongoose. It seems like a logical progression, but I don't presume a player character can access those ranks.
He's also creating the nightstalker conspiracy among criminals.Bruce Wayne enjoys adventuring...
Which is a cover for what is really going on... the first book involves making conspiracies to cover up the truth, along with investigating the real conspiracies...He's also creating the nightstalker conspiracy among criminals.
Every 40k RPG post Dark Heresy 2nd Edition has used some variation on this (Profit, Influence, Infamy and Logistics respectively). I don't mind them but the big issue is how it translates to actually buying stuff (or influencing people).Just noticed Games Workshop's Wrath & Glory has WEALTH to mean similar to this ^^^, where WEALTH is an abstract currency that could mean either an amount of physical currency or a treasure's value - perhaps implying that haggling with goods could be used to buy things. The emphasis is that a character spends WEALTH points to gain wargear (aka equipment, etc.) and their WEALTH points is linked to their level rather than their class benefits (aka archetype).
There really won't be much (any?) 'premium' equipment that the players can buy - they will have fairly free access to pistols and assault rifles (the limiting factor being where they can wander around with them), and the 'good stuff' in this setting will simply not be for sale. That particular issue should solve itself.The second big trouble I had was that players gunned directly for all the biggest and best equipment that would work for their build. In 40k this was mitigated by the small chance of that requisition roll succeeding, but here it sounds like the party's sole WEL 10 character might be able to equip the whole group with all the fancy stuff, bypassing a lot of the spending for the rest of the team. I suppose in this regard much will depend on the actual costs of things. Can you provide some sample costs?
Further Questions:
- How quickly does Wealth recover once spent?
- How does the system handle sudden raises in wealth, such as stumbling upon a briefcase full of money?