Agreed on all points.It would be better across the board to just call Expert programs Skill programs, IMHO. "Intellect" and "Intelligent" are also too similar and do cause confusion. Intellect would be better as Advanced Agent anyway.
I haven’t found that yet. Tell me more!Luckily, this is now addressed in the Singularity Sourcebook
Not sure it would change much. The differing costs are for different things. The robot stuff is only for robots and the other for biological. Thats my opinion anyway.I should probably just look at the rules, but what is there to keep you from putting a Mini Robot Brain in a Mobile Comm to run your Expert Software?
Expert programs are the skill ones. Usable by a character to have the skill at bandwidth -1, or to get a +1 to an existing skill. If you do have an existing skill, you may as well just get the cheap bandwidth 1 version. If you *don't* have the skill, you'd benefit from the higher skill rated programs. Mostly, though, those are of benefit for Intellect programs.
We can only hope that makes it into wider circulation for assessment and incorporation rather than being another "house rule" buried in another supplement.Luckily, this is now addressed in the Singularity Sourcebook
Ooh!! I just got my PDF version. What page numbers?Luckily, this is now addressed in the Singularity Sourcebook
I too would like to know.Ooh!! I just got my PDF version. What page numbers?
I like this idea. Thanks.I agree. Although that program is bloody expensive, and won't fit into the wafer jacks available in the core book, which are Computer/2 and are only capable of running Skill-0 or Skill-1 programs. (which brings up another terminology confusion - "Bandwidth" vs "Capacity Bandwidth"...)
But there is a Computer/3 version in the Catalogue, and the issue comes up with any Computer/3+, including all ship computers. So the house rule is needed.
Another way you might do it is to say both rules apply. So a person with actual skill gets the program at bandwidth-1 as well as a +1.
Actually, I really like that idea. You end up with:
Program Unskilled Skill-0 Skill-1 Skill-2 Skill-3
BW/1 +0 +1 +2 +3 +4 (same as RAW)
BW/2 +1 +2 +2 +3 +4 (better for skill zero, otherwise same)
BW/3 +2 +3 +3 +3 +4 (better for skill zero and one but a pretty expensive option across the board)
And as a footnote, at TL14 an unskilled character might be better off with a plastic pal.
Robots seem much more capable, and I see no difference from a Robot that fits in your hand, to a Comm Link. It is not consistent. Again, I do need to refresh myself with the robot rules.Not sure it would change much. The differing costs are for different things. The robot stuff is only for robots and the other for biological. Thats my opinion anyway.
They are much more capable. The issue is that they aren’t made to use the skills to directly apply to the Traveller, only for their own use of the skills. The ones for the Traveller are more expensive but they can’t use the ones for the robot, at least not without just letting the robot do it all.Robots seem much more capable, and I see no difference from a Robot that fits in your hand, to a Comm Link. It is not consistent. Again, I do need to refresh myself with the robot rules.
How else does regular Expert skill software work. It runs on a Computer and the PC's follow the instructions. Why would the Robot not be able to run that? These are why I want a rewrite of the Computer Skill System. I want something I don't have to house rule.They are much more capable. The issue is that they aren’t made to use the skills to directly apply to the Traveller, only for their own use of the skills. The ones for the Traveller are more expensive but they can’t use the ones for the robot, at least not without just letting the robot do it all.
I'm with you on wanting them rewritten. They're a mess.How else does regular Expert skill software work. It runs on a Computer and the PC's follow the instructions. Why would the Robot not be able to run that? These are why I want a rewrite of the Computer Skill System. I want something I don't have to house rule.
Why put them in a portable computer, specialised computers to carry a single expert package can be very low TL and made at very small at higher TLs. Have them as buttons on your coat talking to your mobile comm.Why not build 15 specialized computers, each for a different skill to 0 size and put them in a Portable Computer and switch between them so you save on Bandwidth.
Yes as long as you are happy with an expert package being run through a dumb terminal. If the signal was blocked you would be out of luck as well, but these are edge conditions (not that a well informed enemy wouldn't try to isolate you from your helper).The rules say you can use a Neural Comm as a dumb terminal to run software on another computer. Does that mean with your Computer/0 Neural comm with a 5k Transmitter you can run Expert/3 Software off a Computer in your stateroom from a 3 Kilometers away?
Why put them in a portable computer, specialised computers to carry a single expert package can be very low TL and made at very small at higher TLs. Have them as buttons on your coat talking to your mobile comm.
Yes as long as you are happy with an expert package being run through a dumb terminal. If the signal was blocked you would be out of luck as well, but these are edge conditions (not that a well informed enemy wouldn't try to isolate you from your helper).