Recent content by adzling

  1. adzling

    [Traveller Battlefield Dev] New Combat Rules to Try!

    It is worded a bit confusingly but I think you and Vormaerin are correct
  2. adzling

    [Traveller Battlefield Dev] New Combat Rules to Try!

    ah ok i think you are correct, the wording is very confusing on page 8. I was reading "Armour that has a higher Protection score will completely ignore the AP trait and be immune to it." as being immune to the damage. I think you may be correct in that when it say it is "immune to the AP trait"...
  3. adzling

    [Traveller Battlefield Dev] New Combat Rules to Try!

    with an AP of 6 it will never penetrate though... and so do no damage... it's dealing no damage as it cannot penetrate again, its AP is not higher than the armor so it is not penetrating so no damage is being dealt agreed
  4. adzling

    [Traveller Battlefield Dev] New Combat Rules to Try!

    Ok reading through this it seems to result in LESS realistic outcomes. For example a broadsword with it's ap trait of 6 cannot possibly damage someone wearing cloth or a flak jacket when in reality the blunt force trauma could beat them unconscious/ break their bones, which completely ignores...
  5. adzling

    Traveller Starship Combat Range Calculator Wanted:

    i don't know of anything but a spreadsheet sounds like the way to go
  6. adzling

    Questions about Pirates of Drinax campaign.

    At our table my players managed to take over the Martin 2 through a combination of poisoning the the food to sicken the crew and help from henshaw to sub the jump coordinates at the last minute. The drugs did not affect all the crew (not everyone ate on the same shift) but it helped by reducing...
  7. adzling

    Auto-Jimmy: A new(ish) utility for players and referees

    impressive work, now how do i install on macos?
  8. adzling

    No more 2nd Dynasty Traveller ships?

    I printed the beowulf from their kickstarts and boy is it a project. It took 2 weeks to print on my two large format FDM printers. I couldn't even fathom trying to print it on a hobbyist size printer.
  9. adzling

    Vector movement rules in updated companion: questions and issues!

    thanks Dave, helpful but still confusing... First, let's forget about squares as a reasonable approximation for spacecraft movement, hexes or GTFO. I understand that you add G's to existing vectors to get total velocity/ g rating. It would seem that you are suggesting above that thrust should...
  10. adzling

    Excel Ship Designer v2025.06.22a

    thanks Arkathan, Technetium's google sheet is dead/ no longer available. i'll look for AndrewW's work, thanks for the pointer.
  11. adzling

    Vector movement rules in updated companion: questions and issues!

    Ahoi Travellers! With the new (rather simple) vector movement rules in the newly updated Traveller companion I have some questions... Specifically it does not seem that the rules account for momentum properly..... For example: there is no description for how to apply negative thrust/ negative...
  12. adzling

    Excel Ship Designer v2025.06.22a

    I haven't seen Andrew's google sheet, did he post to this forum somewhere? I totally get your choices and they make sense, thanks for all your work!
  13. adzling

    Excel Ship Designer v2025.06.22a

    haha of course "sheep" = "sheet" :p
  14. adzling

    Excel Ship Designer v2025.06.22a

    Love your work Arkathan, thank you so much! Q: are you planning on building a google sheets version? Bonus Q: would a multi-ship sheep be possible (i.e. multiple ships in one document, one tab per ship?) thanks!
  15. adzling

    Failing Spacecraft Operation check

    Answer: anytime there is an atmosphere at all (thin or more)
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